Oculus
A Controller Focused prototype that merges 3rd person brawler targeting and controls into a 1st person brawler. The prototype has M/K controls but the inspiration was primarily to improve combat with controllers.
Controls:
- Bumpers or Mouse L/R for quick action
- X/Y or Ctrl+Mouse L/R for strong action
- Hold Strong Attack for power attack
- Should be Triggers, but they are not working on web exports
- https://github.com/godotengine/godot/issues/81758
- Will update with 4.4 release
- Hold Strong Attack for power attack
- Left Stick or WASD to Move
- Right Stick / Mouse Movement to Look
- Press RS or Middle Mouse for Target Lock
- Right Stick or Arrow Keys while locked to change targets
- A or Space to jump
- B or Shift to Dodge
- Hold B or Shift and move forward to sprint
- Sprint or Jump + Attack to perform a charge attack
The prototype was birthed from my experience playing Skyrim again after over a decade of not having touched it. I had recently finished Elden Ring and it stood out to me how comparatively simple and difficult to play the Skyrim combat was in comparison was to the from suite of 3rd person action games.
While not directly comparable I felt many of the From aspects could be ported into a first person perspective. The lock targeting system and variety moves in each weapon's move set were key among them. This was made to test some of those concepts.
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